![]() ![]() SHARED_CACHE mode, caching and sharing animation data, the equivalent of pre baked skeletal animation, have high performance, does not support the action blend and superposition, only supports the start and end events, as for memory, when creating some same bones and the same action of animation, can present advantages of memory, the greater the amount of skeleton, the more obvious advantages, in conclusion SHARED_CACHE mode is suitable for the scene animation, special effects, monster, NPC and so on, can greatly increase the frame rate and reduce memory.ģ. ![]() REALTIME model, realtime calculate, support all functions of Spine.Ģ. ![]() The skeleton data contains the skeleton information, drag the bone resources exported from Spine into this property. The Spine component supports the data formats exported by Spine, and renders and plays Spine resources.Ĭlick the Add Component at the bottom of Properties and select Spine Skeleton from Renderer Component in order to add the Spine component to the node.Ībout the Spine's scripting interface please refer to Skeleton API Spine Properties property Resource management considerations - meta files V2.4 Custom Project Build Process Upgrade Guide ![]()
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